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Welcome to Wikileaks Stories

December 18, 2010

Welcome to Wikileaks Stories, where independent game designers use their artform in the service of freedom and democracy, transforming the information revealed by Wikileaks into computer games.

We started this website because of the outrageous and anti-democratic (not to mention illegal) way the Wikileaks organization has been treated in response to its brave dedication to revealing the crimes of powerful individuals and organizations. Between smear campaigns, hysterical doomsaying and jingoistic calls for assassination, the facts revealed by Wikileaks are being ignored or absurdly dismissed as insignificant (but significant enough to warrant murder). The freedom of the press  and the internet are under attack; in the conflict over Wikileaks, the erosion of core democratic values in our cultural and political discourse is visible more clearly than ever before.

Revealing crimes is now an act of treason. Nothing is allowed to get in the way of the elite – if something embarrasses them, or exposes their criminal tactics, then that something (or someone) must be destroyed. This is a sitution that no citizen of a democracy can tolerate.

So we dissent. We fight back. We tell the truth.

And we do it using an artistic medium we love and respect: computer games. Some will accuse us of preaching, but we take it as a compliment – the purpose of art is to reveal the truth, and that is indeed a form of preaching. (“What is a Church & What Is a Theatre? are they Two & not One? can they Exist Separate? Are not Religion & Politics the Same Thing?” – William Blake)

We believe in the power of games, and we believe in the importance of the truth. We will not stand by and let the world so easily forget what the documents published by Wikileaks reveal – from murder to child abuse to war crimes to spying, we will take the crimes of our supposedly unassailable rulers and transform them into art; into revelation.

If that sounds mighty pretentious to you, then you do not understand the nature of art. Revelation comes in many forms: some induce tears, others induce laughter. Art can expose the drama of destruction and death in the name of profit, and it can take the piss out of a politician; sometimes it can do both at the same time. It can mock, and analyze, and satirize, and dramatize; it can do whatever the hell it pleases. Art is free in exactly all the ways the powers that be don’t want it to.

So join us. Let’s make games about Wikileaks. Let’s celebrate the power of art to be political, to speak about the world as it is and as it should be. Let’s take this seriously, and have fun doing it. Let’s show them that there’s more to indie games than pixel graphics and retro gameplay.

By whatever grace there is in the world, you have been given a voice. Now is the time to speak up.

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7 Comments leave one →
  1. December 18, 2010 2:51 am

    If you have any questions, suggestions or ideas, please don’t hesitate to share them with us.

  2. December 19, 2010 9:11 am

    It would be valuable if there was a development format that allowed a fast turnaround like TV and radio current events and comedy satire shows do. If you don’t have the fast turnaround the momentum is lost. We need the gaming equivalent of the satirical sketch.

    • December 19, 2010 2:02 pm

      (Steve Ince! A pleasure to get a comment from you.)

      You’re right quite right, such a thing would be most useful for game designers. There are several types of game making software that are approaching that level of accessibility and speed, I think, but even with the easiest and fastest software, you still need graphics and music. Games are a tough medium.

      • December 19, 2010 3:57 pm

        Games are tough. It’s often possible to do low budget games but it’s not always possible to do something substantial that responds to events.

      • December 19, 2010 4:13 pm

        Indeed. But it is possible to try!

  3. gnomeslair permalink*
    December 20, 2010 7:13 pm

    After all, it all goes down to the number of participants. The more the merrier.

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