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You Shall Know The Truth

February 24, 2011

The second game created under the banner of the Wikileaks Stories initiative has been released:

As usual, your support will be essential in helping the word get out there.


Various News

January 26, 2011

A quick summary of various Wikileaks Stories-related news:

  • My game, You Shall Know The Truth, is currently looking for a sponsor. All profits from the game will go to Wikileaks, the Bradley Manning defense fund and free speech/net neutrality organizations.
  • The upcoming issue of GEE, the German games magazine, will feature an interview with me about Wikileaks Stories.
  • Wikileaks Stories will also be featured in the February issue of Journalist.
  • We’re trying to keep the Press page up to date, but we greatly appreciate it when people let us know about stories/reports we’ve missed.
  • Games for Change have an interview with Molleindustria about Leaky World. “I felt compelled to participate because it’s probably the first concerted activist effort emerged from the indie games community.”
  • We’ve recently heard from a number of developers who are interested in participating, and would like to encourage you once again to go ahead and create something. It doesn’t even have to be about Cablegate; previous leaks also contained important information that a lot of people never heard about.

We would also like to express our solidarity with the people of Egypt and Tunisia in their struggle for human rights and socioeconomic equality.

Happy New Year

January 1, 2011

Welcome to 2011! Let us hope this year will see some victories for democratic values and an increasing awareness amongst ordinary people of the criminality of existing power structures. Art needs to be a part of that process, and games should not forget that they are art.

In Wikileaks Stories news, Leaky World has gotten quite a bit of press coverage, links to some of which we’ve added to the Press page. Do let us know of any important links that we’ve missed. The other games continue to make good progress.

How about making one yourself?

Leaky World by Molleindustria

December 27, 2010

Glorious news everyone! The first game for the Wikileaks Stories project is finally here and it’s none other than the excellent Leaky World: a playable theory by Italian radical artists’ collective Molleindustria. Leaky World is obviously free to play and -less obviously- a lovely web game; a lovely, unique, innovative, smart and actually fun webgame, that gives gamers the pretty unique experience of protecting and connecting the world’s oppressive elites.

As for game designers, Leaky World should -and can- act as an excellent and imaginative example of what a Wikileaks Stories game can be and how political ideas can be translated into truly enjoyable games. It’s filled with novel ideas and seamlessly implements dozens of Wikileaks cables.

Here’s how Molleindustria describe the game themselves:

This game is an interactive interpretation of the essay “Conspiracy as Governance” by Julian Assange, a fundamental document to understand Wikileaks and the concept of radical transparency as strategy for social change. We published the text below, in its most recent version.
Leaky world includes headlines about actual information leaks, mostly but not esclusively related to Wikileaks. Clicking on the headline pauses the game and opens a browser window on a news article.

This is a wonderful game and an exceptional beginning for the Wikileaks Stories project.

A Quick Note From Jonas

December 23, 2010

I’m working on my Wikileaks Stories entry – a first-person graphical adventure game – and making good progress. The sudden and entirely unexpected coming of Christmas will keep the game from being finished for a couple more days, but I’m close. I don’t yet know whether I’ll release the game immediately or will try looking for a sponsor first (all proceeds going to free speech and net neutrality organizations, and of course Wikileaks). We’ll see about that.

For now, I’d like to recommend this interview with Julian Assange, which is calm and detailed, quite unlike many recent interviews with him in which the reporters seem to be doing their best to be obnoxious and offensive without actually letting him say anything.

Oh, and another thing: we’re trying to keep the Press page updated, so if there are any important links that we’re missing, do let us know.

Designing a text adventure for Wikileaks Stories

December 21, 2010

It was only a few weeks ago when I decided to actually go on and create a text adventure -a piece of interactive fiction, if you prefer- for the Wikileaks Stories indie gaming initiative. Though I have been involved in the creation of games before that, this would be the first project I ‘d attempt to tackle all by myself and the first project that would have me script. And, no, I’m not much of a programmer, though I did dabble in BASIC and C ages ago.

So, how have things progressed so far I pretend to hear you ask. Well, the first thing I did was decide on the authoring tool that would help me create my very first text adventure: Inform 7. It is relatively easy to learn, seems powerful enough and hasn’t posed any serious problems so far. Still, you -just like I did- will probably have to invest some time in learning how to properly use the thing, as apparently designing and actually creating an adventure game is not as easy it might sound. It is way more fulfilling though.

What’s even more fulfilling, intriguing and nigh on exhilarating is actually designing the game itself. Searching for a Wikileaks cable that is interesting enough, researching it in order to flesh out a realistic game world, deciding on the game’s plot and the protagonist(s), coming up with some key puzzles or, to better phrase it, obstacles, writing a few descriptions, researching a bit more and trying to come up with an interesting title are just the beginning. Watching everything fall into place is where the joy of creativity manifests in all its glorious self.

Then of course, technical and design problems arise, as my lack of experience rears its ugly head and that’s the reason behind the game’s delay. To be frank, I thought this little piece would be ready before Christmas, but now I know better. You’d be wise to expect one more post on this text adventure before the release of the game -hopefully- sometime during January. It will of course be a way more revealing post too.

Cablegate: The Game

December 20, 2010

A Wikileaks-themed game that has been getting a lot of press lately is Cablegate: The Game. From the game’s website:

Tag and summarize your way through the cablegate archive and help make sense of it all. The Revolution Will Be Categorized!

To play, select from the cable text an important name, group, event, topic or place and tag it appropriately. Points are awarded for tags that have been already guessed by other players. Have fun!

The game has been mentioned on Slashdot, BoingBoing and a number of other big websites, and it seems to be getting a lot of players! This represents a really interesting approach to confronting people with the Wikileaks materials, and could probably be expanded to other types of news, too. Appealing to humanity’s obsession with categorizing things is not always a good thing, but in this case it’s an excellent idea.